

These are the types of ghosts currently in the game: When a ghost starts to hunt, Flashlights will malfunction/flicker. No singular ghost model is tied to a type of ghost, meaning that their appearance should not be used to judge the type of ghost. Ghosts cannot exit the investigation area they cannot walk out of the exit doors even if they are wide open. The ghost may stay in its place, roam or walk to another place, interact with doors, initiate ghost events, and initiate hunts.

The model is generating randomly, so don't think about ghost type, if you saw the model only.Īfter loading into the map, the ghost will be "activated" and be able to interact with the environment or the player.

The ghost will have a randomly-generated unique identity consisting of type of ghost, ghost room and a physical model that is determined at the start of each level. Each contract, one ghost will spawn within the map.
