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Company pf heroes 2 changelog
Company pf heroes 2 changelog












company pf heroes 2 changelog

I'm not aware of this, i played a match one hour ago and had the leFH 18 fire at 2 SU-85's and actually destroyed that very quickly (probably because of bad micro from my opponent) I did notice those hotfixes while i searched for the Changelog of them i couldn't find them. Maybe I'm just confused, but does anyone else feel that some of the abilities and unit movement changed more recently than the most recent changelog would suggest? Now, my troops hang around in the cover, and get critted by the fire more often than not, making the molotov much more deadly than it was. But a week ago, I swear I watched a katyushka directly hit a panther with almost no damage done.Īlso, it seems I was able to dodge molotovs with some effectiveness a week ago. I have also noticed that katyushkas and on-map arty guns tended to not do a whole lot of damage to armor, but now I'm seeing that they do a significant amount of damage, even though they don't hit often. It might just be me, but it seems like panzershreks are doing a lot less damage than they were a week or so ago, they now take 4-6 hits just to kill a T-34.

company pf heroes 2 changelog

fix bug where playing a tutorial of watching a replay to completion would prevent the player from playing online fix ISU 152 having two abilities with the T hotkey 120mm mortar changed from 480 to 360 from free

company pf heroes 2 changelog

commander tank and officer limited to one normal mortar can now be deployed when you get the 120mm catch networking problems when a user has trouble connecting to many users in a short period of time most barrage abilities now target positions instead of squads/entities update performance test to feature snow add OEM8 for mapping English physical key locations to French fix post game stat screen showing wrong info on save/load fix a bug where projectiles would never hit a dropped mg42 improve hang detection to reduce number of times the game crashed itself thinking it was hung prevent enemy buildings from appearing as holes in the ground when FoW was active fix dead entities not snapping to ground when dying on bridges optimization: speed up terrain rebuilding for higher frame rates when the camera moves optimization: game won't slow down after numerous explosions have damaged the terrain adding tracking for rare peer to peer error














Company pf heroes 2 changelog